It’s a complex system to initially wrap your head around, but also a very cool one on paper. Blowing up the head (which is very hard to hit) or center torso (which is usually heavily armored) will even kill the mechwarrior inside, taking the entire mech down with them. If that health bar runs out then the piece explodes, along with everything attached to it.
![battletech lore battletech lore](https://i.ytimg.com/vi/490mf4B6HH0/maxresdefault.jpg)
![battletech lore battletech lore](https://i.redd.it/euvsw3oambw81.jpg)
Once you blow through a piece’s armor the part itself starts taking damage. But it’s hard not to feel that all those best-laid plans can go to hell simply because of a lucky shot or an unlucky miss, and in a way that’s much more frustrating than you see in other percentage-based tactics games like XCOM 2. There’s a lot I love about the strategy behind each fight positioning, heat management, and targeting all offer interesting decisions to make and different strategies to learn. I cared for the characters and the story being told as I fought for the Arano Restoration, and the objectives that story presented to me with in the field - like saving escaping civilians or raiding ancient military bases - were significantly more challenging, interesting, and well put together than anything I found taking a random contract.īut even if that story is well told, at its radioactive core, BattleTech is about its fights – and unfortunately, that’s where it can be hit and miss (very literally).
#BATTLETECH LORE FULL#
The main story’s handcrafted missions are full of lore and dialogue to read between and during missions, and it’s all written extremely well. That’s all while completing main campaign missions, but even those are effectively optional (but lucrative) if you want to ignore politics and just make your way through the world one job at a time – though I don’t recommend it, because you’d miss out on the best part of BattleTech. While half of BattleTech is about strategy and tactics in the field, the other half puts you in charge of mechwarrior pilot training, mech customization, and choosing contracts to make sure you have enough money at the end of each month to fund the whole operation. Running a mercenary company is more than just firing missiles.